Been on the island since 2010-04-15
Died: 9 times (last time was 2010-06-27 07:07)
Class: Scientist (outsider)
Primary Clan: None chosen
Here you see a man in a torn and salt-water-stained white coat. When he meets your gaze with his piercing, bright green eyes, you flinch despite yourself. You feel a sense of being judged, as if he is simply waiting for you to say or do the wrong thing.
It's a disagreeable feeling, and may be the reason why this man is alone and rarely a part of any group for longer than it takes to heal their wounds.
They carry 1 skull.
Areas explored: 376 (10.4% of island)
HP Healed: 285
Trading Points: 15
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 33; last kill: elephant
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Advanced Triage - Be able to see who is injured
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2010-06-25.
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