Been on the island since 2009-06-14
Died: 230 times (last time was 2012-11-12 20:55 at the hands of Aurora Dawn, killed by a rifle)
Class: Cannibal (native)
Primary Clan: CAT ChAoTiC aNiMaL ToTeMs CAT
A grey and oversized scorpion in his Totem form, Scorponok resembles his chosen Totem greatly in his humanoid as well! He has large clawed hands and a prehensile bladed Clublike blowpipe-tipped scorpion tail that stretches behind and over him in his humanoid disguise as well as his Totem form. He appears to have a helmeted head; a strip of yellow crystal for sight above a pronounced shovel-like tusked fanged jaw. He rarely speaks, lets his actions do the talking. He retains some sense of honor and only kills the offensive, but his true form exhibits it's tendencies in both manifestations, however there is more to him than meets the eye!
Is thus far Still an engine of destruction, the worlds of Outsiders and Spirits concern him very little yet. All that matters to Him Now are Hunger and Revenge. He begins to Wander about now getting a feel for his surroundings. What forces drove him before to raid and ransack the habitats of his prey are still at work within him.
Villager / Scout / Warrior / Shaman of Rakmogak!
Is only Just now taking an interest in the words of the pale ones, both ethereal and edible, gleaning their hissing honking gabble must be a form of language. His entire purpose now has been destruction of all life and digestion of it. Still will not kill the Peaceful, but otherwise his vengeance knows no bounds. This Island will be brought to it's bloody knees. You will be Begging him Just to Stop.
Last seen: Haunting the Sacred Space's Black Tower. The floor of this room is almost certainly unsafe in places. The staircase leading downstairs seems solid enough but looks can be deceiving.
They carry 1 monkey claw charm, 1 pith helmet, 5 skulls, 1 wild boar tusk necklace and 1 skull staff.
Areas explored: 2177 (60.0% of island)
HP Healed: 1842
Trading Points: 38
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 109
Ritual Feasts: 247 (218 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 16
Heads Collected: 116
Fruit Juiced: 3
Successful Possessions: 86
Tracks Found: 798
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 523
Jungle Chopped: 792
Parrots Tamed: 0 (not a pirate)
Signposts Built: 5
Signposts Smashed: 294
Treasures Found: 0 (added 2014-07-14)
NPC kills: 520; last kill: bat
Natives killed: 38; last kill: Olivia Me'nok
Outsiders killed: 49; last kill: Farmer Jones
|NPC kills (detailed):|
|zombified large deer||2|
|zombified large stag||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has been idle since 2012-11-15.
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