Been on the island since 2009-04-06
Died: 41 times (last time was 2010-05-04 09:43)
Class: Cannibal (native)
Primary Clan: TuSC
Secondary Clans: Helter Skelter and ACID Alliance
I long to digest those whom are arrogant/belong to a hierarchy of evil. I.e. PH.
They carry 1 parrot feather charm and 13 skulls.
Areas explored: 246 (6.8% of island)
HP Healed: 92
Trading Points: 52
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 51 (50 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 125; last kill: bat
Natives killed: 29; last kill: Seven Teeth
Outsiders killed: 3; last kill: Amo
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Haggling - Be able to obtain slightly better prices from some traders
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has been idle since 2010-05-04.
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