Been on the island since 2009-01-12
Died: 69 times (last time was 2017-12-30 10:42 at the hands of Dalek, killed by a heavy sword)
Class: Villager (native)
Primary Clan: None chosen
An emissary of a higher power, Cor-Astroth has no major shamanic powers but his talent for alchemy has granted him visions beyond those of normal men.
He currently spends his days wandering the island in search of reagents to mix his healing potions.
Hut Marker 1: Temporary Laboratory of Cor Astroth". The hut itself smells faintly of earth, herbs and something pungently spiritous. A sign hammered into the ground proclaims "Danger, Mushroom Fumes
Hut Marker 2: Reagents", and it sits above a large box filled with rotting berries and yeastweed. Taking center place in the cluttered hut is an alchemist's table; a sign by it reads "Shh!
They carry 2 pairs of batwing earrings, 4 monkey claw charms, 1 skull, 1 silver skull cross and 1 skull staff.
Areas explored: 382 (10.5% of island)
HP Healed: 772
Trading Points: 61
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3336
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 86
Alcohol Drunk: 16
Heads Collected: 0
Fruit Juiced: 850
Successful Possessions: 7
Tracks Found: 0
Fires Started: 0
Fires Extinguished: 0
Items Buried: 23
Items Found: 1578
Jungle Chopped: 10
Parrots Tamed: 0 (not a pirate)
Signposts Built: 9
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 2; last kill: shargle
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
Brewing - Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
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