Been on the island since 2008-10-12
Died: 23 times (last time was 2009-04-02 07:56 at the hands of Merleneyer, killed by a wooden club)
Class: Cannibal (native)
Primary Clan: The Bone Gnawers
Secondary Clan: Gourmands
She's a zombie cannibal. Yes, you heard me right, a zombie cannibal. Doesn't matter if the flesh is still warm or full of maggoty decay, it's all delicious.
Despite being a zombie AND a cannibal, she still has enough compassion and honor to leave other natives alone. No sense in angering the ancestors.
They carry 6 skulls.
Areas explored: 599 (16.5% of island)
HP Healed: 85
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 39 (39 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 101; last kill: large deer
Natives killed: 0
Outsiders killed: 16; last kill: Athlumney
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Sixth sense - Sense presence of and hear spirits
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has been idle since 2009-04-02.
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