Prof. Paul Radin
Been on the island since 2006-03-22
Died: 28 times (last time was 2007-02-14 15:58 at the hands of Red Jimmy Jimson)
Class: Scientist (outsider)
Primary Clan: None chosen
Fieldworker for the Anthropological Society on Shartak Issues (ASSI), Prof. Radin is mainly interested in collecting first hand documents of tribal customs and lore. You can hear him murmuring to himself:
'In the end, anthropology has the choice between history and nothing'
They carry 2 parrot feather charms, 2 rabbit foot charms and 1 monkey claw charm.
Areas explored: 998 (27.5% of island)
HP Healed: 235
Trading Points: 0
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 353; last kill: large stag
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Advanced Triage - Be able to see who is injured
This character has been idle since 2007-12-13.
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