Been on the island since 2008-07-11
Died: 52 times (last time was 2010-09-19 03:33 at the hands of happy trauma, killed by a knife)
Class: Scientist (outsider)
Primary Clan: Healers of Shartak
Given the name 'Shovelly' Joe during his first year of Med School, due to the tendency of his patients to require burying shortly after - or during - his ministrations...
Before relocating to 'erby, Joe lived in York. There he met a charismatic, not to mention handsome Yorkman by the name of Twist, who introduced him to the glories of the mighty Botheringham FC, and gave him a fetching pink-and-purple scarf.
They carry 4 skulls.
Areas explored: 1210 (33.4% of island)
HP Healed: 7237
Trading Points: 247
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 29; last kill: monkey
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Field Surgery - Skilled at healing, even in the middle of nowhere.
Advanced Triage - Be able to see who is injured
Brewing - Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2010-09-14.
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