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JunpeiJunpei
Home: Derby
Been on the island since 2008-06-14
Died: 102 times (last time was 2013-05-24 05:09 at the hands of Pinkie Pie, killed by a wooden club)
Level: 37
Class: Explorer (outsider)
Primary Clan: THE MISFITS
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=15210
Description: You see nothing special. They carry 1 rabbit foot charm, 1 pocket watch, 1 wild boar tusk necklace, 1 skull staff, 1 parrot feather charm, 1 pair of batwing earrings, 1 monkey claw charm, 2 skulls, 1 tricorn hat, 1 cat-o-nine tails, 2 silver skull crosses, 1 tiger tooth amulet and 2 harpoons.
Achievements:(16 total)
Areas explored: 5153 (142.0% of island)
HP Healed: 2186
Trading Points: 1273
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1202
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 6
Alcohol Drunk: 13
Heads Collected: 0
Fruit Juiced: 146
Successful Possessions: 2
Tracks Found: 544
Fires Started: 14
Fires Extinguished: 0
Items Buried: 0
Items Found: 3095
Jungle Chopped: 37
Parrots Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 4
NPC kills: 489; last kill: tiger
Animals: 489
Shamans: 0
Traders: 0
Natives killed: 13; last kill: Alika Eo'o
Raktam: 2
Dalpok: 5
Wiksik: 1
Rakmogak: 5
Outsiders killed: 10; last kill: Sebaste
Derby: 4
Durham: 1
York: 3
Shipwreck: 1
Raktam: 1
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| NPC kills (detailed): |
| Name | Kills |
| tiger | 62 |
| monkey | 57 |
| large stag | 57 |
| parrot | 56 |
| small deer | 47 |
| wild boar | 44 |
| bat | 41 |
| large deer | 35 |
| rat | 22 |
| elephant | 16 |
| shargle | 11 |
| alligator | 7 |
| silverback | 6 |
| turtle | 4 |
| rhino | 4 |
| ferocious tiger | 4 |
| giant spider | 4 |
| hungry alligator | 2 |
| zombified small deer | 2 |
| ferocious shargle | 1 |
| zombified parrot | 1 |
| zombified monkey | 1 |
| zombified bat | 1 |
| zombified turtle | 1 |
| zombified large stag | 1 |
| goat | 1 |
| bear | 1 |
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Skills:Basic language - Understand the smaller words of foreign languagesAdvanced language - Better understanding of foreign languagesExpert language - Full comprehension of foreign languagesForeign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacksAdvanced close quarter combat - Gain 15% to hit with melee attacksBalanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damageStamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicateHaunting scream - Attract other spirits and scare the livingShocking shriek - Scare nearby living playersBanshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the livingForceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've beenCartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungleTrailblazing - Increased ability to move and chop through dense jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and peopleAdvanced tracking - You can track animals and people who were here recentlyExpert tracking - You can track animals and people who were here several days ago.Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spiritsPsychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injuredFirst aid - Heal 10 HP with a first aid kit
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