Been on the island since 2007-12-29
Died: 53 times (last time was 2009-12-28 21:49 at the hands of Darius Drake, killed by a dagger)
Class: Warrior (native)
Primary Clan: The Damned
Black Fang is a hulking, bad-tempered hermit from the swamps in the NE of Shartak, driven from his hunting grounds by outsiders. He keeps his hair cut off at shoulder-length. He is heavily-muscled and decorates his person with ritual scars and fetish trophies taken from his kills. Black Fang's bone and muscle density is significantly greater than that of the average human, giving him the appearance of a Cro-Magnon man.
A no-nonsense old-school headhunter, Black Fang considers a good outsider to be one whose head has been separated from its body. He has a liking for strong booze and will eat human flesh if he can't find suitable game animals. His only soft spot is a fondness for the ladies.
Once infamous as the Grand Tyrant of the Kingdom of Skulls, Black Fang used dark arts to seek out the wisdom of his ancestors. The rituals succeeded beyond all expectation. He is now driven by an unquenching thirst for slaughter and has abandoned the Skull Throne, stalking the jungles of Shartak to kill at the behest of the ancient warrior spirits who have possessed him.
They carry 1 parrot feather charm, 1 monkey claw charm, 1 rabbit foot charm, 10 skulls, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 1648 (45.4% of island)
HP Healed: 1124
Trading Points: 159
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 38
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 243; last kill: tiger
Natives killed: 28; last kill: Goibniu Gareth
Outsiders killed: 100; last kill: Simon
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Faith - Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has been idle since 2010-01-07.
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