Been on the island since 2007-10-21
Died: 41 times (last time was 2017-12-21 05:05, killed by a shargle)
Class: Scientist (outsider)
Primary Clan: None chosen
Tall, lithe and pale. Clothed in darkness and wearing a silver ring depicting a raven.
She arches an eyebrow at you... "Move along peasant, for you interest me not"
They carry 1 pair of batwing earrings, 1 cat-o-nine tails and 1 silver skull cross.
Areas explored: 792 (21.8% of island)
HP Healed: 1046
Trading Points: 47
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 856
Ritual Feasts: 0 (not a cannibal)
Mentioned in 1 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 21
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 221
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 131; last kill: large stag
Natives killed: 47; last kill: Esrays
Outsiders killed: 34; last kill: Keiichi
|NPC kills (detailed):|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Field Surgery - Skilled at healing, even in the middle of nowhere.
Advanced Triage - Be able to see who is injured
This character has been idle since 2017-12-19.
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