Been on the island since 2006-02-05
Died: 100 times (last time was 2011-01-08 08:12 at the hands of ClickClick, killed by a knife)
Class: Soldier (outsider)
Primary Clan: The Durham Tea Party
Tall Dutch soldier with a machete in hand and a couple of rifles slung over his shoulder. Like most other outsiders he's here to search for gold and lots of it! After he was attacked by aggressive natives he started out the Durham Pistoleers to defend his settlement.
Later, in disgust of the constant petty squabbles and endless bickering about the Pistoleers, he disbanded The Durham Pistoleers, the oldest police force on the island, and started out the vigilante organization The Durham Tea Party.
Then time passed, and very little happened.
He then joined the Durham Model Army, to fight headhunters.
Now, he is Minister of Justice in the Grey Administration.
They carry 1 pink-and-purple scarf, 4 monkey claw charms, 1 silver skull cross and 1 tiger tooth amulet.
Real name: Kris
Areas explored: 1297 (35.7% of island)
HP Healed: 4586
Trading Points: 33
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 705; last kill: wild boar
Natives killed: 42; last kill: Talofa
Outsiders killed: 34; last kill: Cpt Kermit
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Firearms training - Gain 20% on firearms attacks
Advanced firearms training - Gain another 20% on firearms attacks
This character has been idle since 2011-01-03.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)